Game UI/UX
NUKE ZONE
UI and visual design for two related Nuke Zone projects: the original multiplayer web game, and a later PC reimagining developed with a different visual direction, expanded HUD and weapon systems, and a broader synthwave presentation before being shelved.
- Role
- UI/UX + Visual Design
- Studio
- Blue Wizard Digital
- Platforms
- Web, PC
- Year
- 2019–2021

PC Concepts
Early interface concepts for an expanded PC version, exploring a more atmospheric single-player presentation while retaining the neon synthwave identity of the original game.
Arbi
Concept design for Arbi, a looming geometric AI presence used to communicate with the player and enforce the boundaries of the game world.
Web Game Interface
The original multiplayer web game was designed for browser play and optimized for Chromebooks, with the interface accommodating progression, tutorials, targeting, combat systems, and dedicated space for advertising.
Weapons & Targeting
Primary and secondary weapon UI, paired with targeting reticles and weapon-state feedback for charging, firing, cooldown, and other combat states.
Identity & Iconography
Identity and iconography covering enemy types, weapon and damage indicators, objectives, and other in-game status and navigation elements.
In-Game Graphics
Additional graphic concepts created for the game world, carrying the neon synthwave aesthetic into environmental and collectible imagery.



















