GAME UI/UX

Mobile / PC / Console

SLAYAWAY CAMP 2

Slayaway Camp 2 reimagines level selection as a fictional horror streaming service. I designed and implemented the UI/UX, visual identity, illustration, iconography, and much of the front-end experience across mobile, PC, and console.

Slayaway Camp 2 title artwork

PC / Console

THE LONG DARK

I led the UI design for The Long Dark, developing a restrained visual system for survival, inventory, interaction, and navigation that supported the game’s immersive, painterly world.

The Long Dark radial menu

Console / PC

DRAGON AGE: INQUISITION

As Lead UI Artist on Dragon Age: Inquisition, I helped establish a cleaner, more austere interface for the series, spanning combat, inventory, dialogue, navigation, world systems, and iconography.

Dragon Age: Inquisition Inquisition eye render

More UI/UX Projects

Worlds Untold visual designTouchy TV feature imageDragon Age: Origins console combat HUDDragon Age IIFriday the 13th: Killer Puzzle key artShell Shockers key artNuke ZoneSlashy Camp key artSugarShock key artBad Egg