Game UI/UX

SLAYAWAY CAMP 2

Slayaway Camp 2 reimagines level selection as a fictional horror streaming service. I designed and implemented the UI/UX, visual identity, illustration, iconography, and much of the front-end experience across mobile, PC, and console.

Role
Lead UI/UX Designer + 2D Artist
Studio
Blue Wizard Digital
Platforms
Mobile, PC, Console
Year
2024
Slayaway Camp 2 title artwork

PC / Console

The mobile interface was later rebuilt for widescreen displays and controller navigation. Layouts, focus states, typography, and menu structure were reworked for gamepads and living-room viewing while preserving the streaming-service concept.

TerrorTube home menu featuring Scary Camp Weekend and movie selections
Mourning Woods puzzle movie menu with episode thumbnails
Mourning Woods challenge selection with three numbered challenges
The Beast killer movie menu with Big Beast character and tutorial preview
Fearleader minigame menu with level, high score, and character preview
Endless Slaughter menu with killer selection and level preview
Slasher collection menu with character grid and Skullface preview
TerrorTube settings menu with audio sliders and display options
Forest puzzle board with gamepad controls along the bottom
Graveyard puzzle board with a purple ghost indicator and gamepad controls
Mourning Woods pause menu with Continue and Restart options
Forest minigame with countdown and timing meter

Mobile

The original interface was designed for portrait mobile devices, using familiar streaming patterns to make a large collection of levels easy to browse by touch. Each puzzle was presented as a fictional movie with its own artwork and identity.

Slayaway Camp 2 mobile interface
Slayaway Camp 2 mobile menu
Slayaway Camp 2 mobile character screen
Slayaway Camp 2 mobile interface
Slayaway Camp 2 mobile interface
Slayaway Camp 2 mobile interface
Slayaway Camp 2 mobile interface
Slayaway Camp 2 mobile interface
Slayaway Camp 2 mobile interface

Movie Posters & Typography

I illustrated the movie artwork used throughout the interface, drawing from different horror subgenres and eras. Each cover needed to work both as a recognizable thumbnail in the UI and as its own piece of parody artwork.

Collection of fictional horror movie cover artwork
Slayaway Camp 2 horror movie cover artwork
Slayaway Camp 2 horror movie cover artwork

Achievement Icons

I created the achievement icons used across progression and platform systems, extending the game's horror-comedy visual language into smaller graphic elements.

Slayaway Camp 2 achievement icons

Brand Identity

The visual direction extended beyond the interface into the game logo, app icon, promotional graphics, and supporting brand assets.

Slayaway Camp 2 title treatment
Slayaway Camp 2 app icon presentation